Retainers
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Retainers
Retainer 1:
http://en.wikipedia.org/wiki/Transylvanian_Hound
Ghouled (BodyGuard) dog
Name: Sarkany =Dragon
Ghoul Bodyguard
Attributes: Strength 4, Dexterity 4, Stamina 4, Charisma 2, Manipulation 2, Appearance 2 (possibly higher), Perception 4, Intelligence 2, Wits 3 Abilities: Alertness 4, Athletics 2, Brawl 4, Dodge 3, Drive 2, Firearms 4, Intimidation 3, Investigation 2, Medicine 1, Melee 3, Occult 1, Stealth 3, Streetwise 2
Disciplines: Potence 1 Humanity: 5 Willpower: 5 Self Control: 3 Conscience: 2 Courage: 4
Is dog different?
Retainer 2: Ghouled (Trusted Valet type) Human
Name: Victor Lachance
Former Profession: courtier in a noble court.
Trusted Valet
Attributes: Strength 2, Dexterity 3, Stamina 2, Charisma 3, Manipulation 3, Appearance 4(pleasing), Perception 3, Intelligence 3, Wits 3 Abilities: Academics 2, Alertness 2, Computer 1, Crafts 2, Dodge 2, Drive 2, Empathy 3, Etiquette 4(high society), Finance 2, Firearms 2, Leadership 2, Linguistics 1(French), Medicine 2, Melee 2, Occult 1, Subterfuge 3
Disciplines: Potence 1 Humanity: 6 Willpower: 4 Self Control: 4 Conscience: 3 Courage: 2
As a House Rule, Ghouls in service to their Domitors for more then 15 years will start to suffer from a derangement
Overcompensation
A fear of failure gnaws at some vampires, and this fear colors their every action. Perhaps the character barely passed his Creation Rites, or perhaps he had a close encounter that almost left him with the Final Death. Indeed, the character may harbor a secret lack of self-esteem that causes him to push himself to even greater heights in order to find a sense of worth. Whatever the case, the overcompensator always makes sure what he undertakes succeeds spectacularly.
A character with the overcompensation derangement never undertakes anything half-heartedly; nothing is worth doing for it's own sake. Every time something of significance arises, the player of the overcompensating Cainite must spend a point of Willpower to make sure the action succeeds. This need not happen on every roll, only matters of critical nature require the Willpower expenditure. Storytellers and players are advised to take the Nature of the overcompensating character into account when applying this definition, however. A Bravo may be forced to spend a Willpower in a physical fight, while a Chameleon may spend a Willpower on manipulation rolls; the mandatory expenditure does not apply to "generic" stressful situations, only those deemed most vital to the character's personality.
http://en.wikipedia.org/wiki/Transylvanian_Hound
Ghouled (BodyGuard) dog
Name: Sarkany =Dragon
Ghoul Bodyguard
Attributes: Strength 4, Dexterity 4, Stamina 4, Charisma 2, Manipulation 2, Appearance 2 (possibly higher), Perception 4, Intelligence 2, Wits 3 Abilities: Alertness 4, Athletics 2, Brawl 4, Dodge 3, Drive 2, Firearms 4, Intimidation 3, Investigation 2, Medicine 1, Melee 3, Occult 1, Stealth 3, Streetwise 2
Disciplines: Potence 1 Humanity: 5 Willpower: 5 Self Control: 3 Conscience: 2 Courage: 4
Is dog different?
Retainer 2: Ghouled (Trusted Valet type) Human
Name: Victor Lachance
Former Profession: courtier in a noble court.
Trusted Valet
Attributes: Strength 2, Dexterity 3, Stamina 2, Charisma 3, Manipulation 3, Appearance 4(pleasing), Perception 3, Intelligence 3, Wits 3 Abilities: Academics 2, Alertness 2, Computer 1, Crafts 2, Dodge 2, Drive 2, Empathy 3, Etiquette 4(high society), Finance 2, Firearms 2, Leadership 2, Linguistics 1(French), Medicine 2, Melee 2, Occult 1, Subterfuge 3
Disciplines: Potence 1 Humanity: 6 Willpower: 4 Self Control: 4 Conscience: 3 Courage: 2
As a House Rule, Ghouls in service to their Domitors for more then 15 years will start to suffer from a derangement
Overcompensation
A fear of failure gnaws at some vampires, and this fear colors their every action. Perhaps the character barely passed his Creation Rites, or perhaps he had a close encounter that almost left him with the Final Death. Indeed, the character may harbor a secret lack of self-esteem that causes him to push himself to even greater heights in order to find a sense of worth. Whatever the case, the overcompensator always makes sure what he undertakes succeeds spectacularly.
A character with the overcompensation derangement never undertakes anything half-heartedly; nothing is worth doing for it's own sake. Every time something of significance arises, the player of the overcompensating Cainite must spend a point of Willpower to make sure the action succeeds. This need not happen on every roll, only matters of critical nature require the Willpower expenditure. Storytellers and players are advised to take the Nature of the overcompensating character into account when applying this definition, however. A Bravo may be forced to spend a Willpower in a physical fight, while a Chameleon may spend a Willpower on manipulation rolls; the mandatory expenditure does not apply to "generic" stressful situations, only those deemed most vital to the character's personality.
Raul Santos- Posts : 1791
Join date : 2013-04-08
Age : 138
Character sheet
Appearance : 3 Good
Humanity: 6
Status: 2 Respected
Raul Santos- Posts : 1791
Join date : 2013-04-08
Age : 138
Character sheet
Appearance : 3 Good
Humanity: 6
Status: 2 Respected
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